Snes mode 512/31/2022 ![]() ![]() more widescreen aspect ratios (16:10, 21:9. If ROM-hackers want to discuss optimizing games for this, feel free to contact me.ģ. This will however cause significant artifacts in many games. The new "unsafe sprites" settings allow sprites to enter widescreen areas further if the game keeps updating them. ![]() Sprites that are partially inside the non-widescreen area are now drawn entirely when possible. Please post settings for other games here.Ģ. To avoid HUDs repeating and other unwanted effects I have added settings to disable widescreen for the separate background layers and even just the top or bottom of a layer. ![]() Results of course vary between games and even scenes.
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